Build Addressable assets
A content build processes Addressables groups to produce the content catalog, runtime settings, and the AssetBundles that contain your assets.
Topic | Description |
---|---|
Introduction to building Addressable assets | Understand the options for building Addressable assets. |
Define how to build Addressables | Use profiles to define how to remotely and locally build Addressable assets. |
Create an Addressables content build | Create a build which contains only Addressable assets. |
Build Addressable assets from scripts | Understand how to create builds from scripts. |
Build Addressables content with Player builds | Understand how building works with Player builds. |
Build with continuous integration | Build content with continuous integration. |
Asset type build specifics | Considerations for building sprite atlases and shaders. |
Build output | Understand build artifacts and what file types Unity includes in your build. |