Build Addressable assets
A content build processes Addressables groups to produce the content catalog, runtime settings, and the AssetBundles that contain your assets.
| Topic | Description |
|---|---|
| Introduction to building Addressable assets | Understand the options for building Addressable assets. |
| Define how to build Addressables | Use profiles to define how to remotely and locally build Addressable assets. |
| Create an Addressables content build | Create a build which contains only Addressable assets. |
| Build Addressable assets from scripts | Understand how to create builds from scripts. |
| Build Addressables content with Player builds | Understand how building works with Player builds. |
| Build with continuous integration | Build content with continuous integration. |
| Asset type build specifics | Considerations for building sprite atlases and shaders. |
| Build output | Understand build artifacts and what file types Unity includes in your build. |