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    Build Addressable assets

    A content build processes Addressables groups to produce the content catalog, runtime settings, and the AssetBundles that contain your assets.

    Topic Description
    Introduction to building Addressable assets Understand the options for building Addressable assets.
    Define how to build Addressables Use profiles to define how to remotely and locally build Addressable assets.
    Create an Addressables content build Create a build which contains only Addressable assets.
    Build Addressable assets from scripts Understand how to create builds from scripts.
    Build Addressables content with Player builds Understand how building works with Player builds.
    Build with continuous integration Build content with continuous integration.
    Asset type build specifics Considerations for building sprite atlases and shaders.
    Build output Understand build artifacts and what file types Unity includes in your build.

    Additional resources

    • Create an update build
    • Optimization tools
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