Build Addressable assets from scripts
You can use the Addressables
API to start a build from a script, override an existing script, extend BuildScriptBase
, or implement IDataBuilder
.
Topic | Description |
---|---|
Create a custom build script | Create custom build scripts to define custom build behavior and handle specific groups or asset types differently. |
Start a build from a script | Start a build with the BuildPlayerContent API, including setting profiles, build scripts, and handling build results. |
Handle domain reloads | Manage domain reloads that happen when changing compiler symbols or platform targets during scripted builds. |