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    Asset type build specifics

    When you build certain types of assets as Addressables, you can optimize the build output by adjusting Unity's Project Settings.

    Topic Description
    Build sprite atlases Understand how SpriteAtlas settings affect Addressable sprite loading.
    Build shaders Understand how Unity's shader variant stripping affects Addressable assets.

    Additional resources

    • Sprite atlas reference
    • Custom shaders
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