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    Define how to build Addressables

    Use profiles to define how Unity should build the assets in your project. A profile contains a set of variables that the Addressables build scripts uses. You can manage profiles with the Addressables Profiles window.

    Topic Description
    Profiles introduction Understand profiles and how to work with them.
    Create a profile Create profiles in the Unity Editor.
    Add variables to a profile Understand and work with profile variables.
    Set a build and load path Select the build and load paths for an asset group based on a profile variable.
    Addressables Profiles window reference Reference information for the Addressables Profiles window.

    Additional resouces

    • Introduction to building Addressable assets
    • Define group settings
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