Namespace UnityEngine.Tilemaps
Classes
AdvancedRuleOverrideTile
Rule Override Tiles are Tiles which can override a subset of Rules for a given Rule Tile to provide specialised behaviour while keeping most of the Rules originally set in the Rule Tile.
AnimatedTile
Animated Tiles are tiles which run through and display a list of sprites in sequence.
AutoTile
Tile using AutoTiling mask and rules
AutoTileTemplate
Template used to create an AutoTile from Texture2D and Sprites.
GridInformation
A simple MonoBehaviour that stores and provides information based on Grid positions and keywords.
RuleOverrideTile
Rule Override Tiles are Tiles which can override a subset of Rules for a given Rule Tile to provide specialised behaviour while keeping most of the Rules originally set in the Rule Tile.
RuleOverrideTile.TileGameObjectPair
A data structure storing the GameObject overriding the original RuleTile GameObject
RuleOverrideTile.TileSpritePair
A data structure storing the Sprite overriding the original RuleTile Sprite
Structs
AutoTileTemplate.SpriteData
Positional Data for detecting AutoTile Sprites
Enums
AutoTile.AutoTileMaskType
MaskType for AutoTile