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    Namespace UnityEngine.Tilemaps

    Classes

    AdvancedRuleOverrideTile

    Rule Override Tiles are Tiles which can override a subset of Rules for a given Rule Tile to provide specialised behaviour while keeping most of the Rules originally set in the Rule Tile.

    AnimatedTile

    Animated Tiles are tiles which run through and display a list of sprites in sequence.

    AutoTile

    Tile using AutoTiling mask and rules

    AutoTileTemplate

    Template used to create an AutoTile from Texture2D and Sprites.

    GridInformation

    A simple MonoBehaviour that stores and provides information based on Grid positions and keywords.

    RuleOverrideTile

    Rule Override Tiles are Tiles which can override a subset of Rules for a given Rule Tile to provide specialised behaviour while keeping most of the Rules originally set in the Rule Tile.

    RuleOverrideTile.TileGameObjectPair

    A data structure storing the GameObject overriding the original RuleTile GameObject

    RuleOverrideTile.TileSpritePair

    A data structure storing the Sprite overriding the original RuleTile Sprite

    Structs

    AutoTileTemplate.SpriteData

    Positional Data for detecting AutoTile Sprites

    Enums

    AutoTile.AutoTileMaskType

    MaskType for AutoTile

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