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    Class AutoTileTemplate

    Template used to create an AutoTile from Texture2D and Sprites.

    Inheritance
    object
    Object
    ScriptableObject
    TileTemplate
    AutoTileTemplate
    Inherited Members
    ScriptableObject.SetDirty()
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    ScriptableObject.CreateInstance(Type)
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    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
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    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
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    Object.Instantiate(Object, Transform)
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    Object.Destroy(Object, float)
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    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
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    Object.DontDestroyOnLoad(Object)
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    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
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    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
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    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
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    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
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    Object.FindAnyObjectByType(Type)
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    Object.FindFirstObjectByType(Type, FindObjectsInactive)
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    object.Equals(object, object)
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    object.MemberwiseClone()
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    Namespace: UnityEngine.Tilemaps
    Assembly: Unity.2D.Tilemap.Extras.Editor.dll
    Syntax
    public class AutoTileTemplate : TileTemplate

    Fields

    height

    Original Height of the Template

    Declaration
    public int height
    Field Value
    Type Description
    int

    maskType

    Mask Type for generated AutoTIle

    Declaration
    public AutoTile.AutoTileMaskType maskType
    Field Value
    Type Description
    AutoTile.AutoTileMaskType

    sprites

    Positional Data for detecting AutoTile Sprites

    Declaration
    public List<AutoTileTemplate.SpriteData> sprites
    Field Value
    Type Description
    List<AutoTileTemplate.SpriteData>

    width

    Original Width of the Template

    Declaration
    public int width
    Field Value
    Type Description
    int

    Methods

    CreateTileAssets(Texture2D, IEnumerable<Sprite>, ref List<TileChangeData>)

    Creates a List of TileBase Assets with an AutoTile from Texture2D and Sprites with placement data onto a Tile Palette.

    Declaration
    public override void CreateTileAssets(Texture2D texture2D, IEnumerable<Sprite> sprites, ref List<TileChangeData> tilesToAdd)
    Parameters
    Type Name Description
    Texture2D texture2D

    Texture2D to generate Tile Assets from.

    IEnumerable<Sprite> sprites

    Sprites to generate Tile Assets from.

    List<TileChangeData> tilesToAdd

    AutoTile asset and placement data to generate.

    Overrides
    TileTemplate.CreateTileAssets(Texture2D, IEnumerable<Sprite>, ref List<TileChangeData>)

    Extension Methods

    AutoTileTemplateUtility.ApplyTemplateToAutoTile(AutoTileTemplate, Texture2D, IEnumerable<Sprite>, AutoTile, bool)
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