Class AutoTileTemplate
Template used to create an AutoTile from Texture2D and Sprites.
Inherited Members
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.Tilemaps
Assembly: Unity.2D.Tilemap.Extras.Editor.dll
Syntax
public class AutoTileTemplate : TileTemplate
Fields
height
Original Height of the Template
Declaration
public int height
Field Value
Type | Description |
---|---|
int |
maskType
Mask Type for generated AutoTIle
Declaration
public AutoTile.AutoTileMaskType maskType
Field Value
Type | Description |
---|---|
AutoTile.AutoTileMaskType |
sprites
Positional Data for detecting AutoTile Sprites
Declaration
public List<AutoTileTemplate.SpriteData> sprites
Field Value
Type | Description |
---|---|
List<AutoTileTemplate.SpriteData> |
width
Original Width of the Template
Declaration
public int width
Field Value
Type | Description |
---|---|
int |
Methods
CreateTileAssets(Texture2D, IEnumerable<Sprite>, ref List<TileChangeData>)
Creates a List of TileBase Assets with an AutoTile from Texture2D and Sprites with placement data onto a Tile Palette.
Declaration
public override void CreateTileAssets(Texture2D texture2D, IEnumerable<Sprite> sprites, ref List<TileChangeData> tilesToAdd)
Parameters
Type | Name | Description |
---|---|---|
Texture2D | texture2D | Texture2D to generate Tile Assets from. |
IEnumerable<Sprite> | sprites | Sprites to generate Tile Assets from. |
List<TileChangeData> | tilesToAdd | AutoTile asset and placement data to generate. |