Class AutoTile
Tile using AutoTiling mask and rules
Inherited Members
TileBase.GetTileAnimationData(Vector3Int, ITilemap, ref TileAnimationData)
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetHashCode()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.2D.Tilemap.Extras.dll
Syntax
[CreateAssetMenu]
public class AutoTile : TileBase
Fields
m_DefaultColliderType
The Default Collider Type set when creating a new Rule.
Declaration
[SerializeField]
public Tile.ColliderType m_DefaultColliderType
Field Value
m_DefaultGameObject
The Default GameObject set when creating a new Rule.
Declaration
[SerializeField]
public GameObject m_DefaultGameObject
Field Value
m_DefaultSprite
The Default Sprite set when creating a new Rule.
Declaration
[SerializeField]
public Sprite m_DefaultSprite
Field Value
m_MaskType
Mask Type for the AutoTile
Declaration
[SerializeField]
public AutoTile.AutoTileMaskType m_MaskType
Field Value
m_TextureList
List of Texture2Ds used by the AutoTile
Declaration
[SerializeField]
public List<Texture2D> m_TextureList
Field Value
Methods
GetTileData(Vector3Int, ITilemap, ref TileData)
Retrieves any tile rendering data from the scripted tile.
Declaration
public override void GetTileData(Vector3Int position, ITilemap itilemap, ref TileData tileData)
Parameters
Type |
Name |
Description |
Vector3Int |
position |
Position of the Tile on the Tilemap.
|
ITilemap |
itilemap |
The Tilemap the tile is present on.
|
TileData |
tileData |
Data to render the tile.
|
Overrides
UnityEngine.Tilemaps.TileBase.GetTileData(UnityEngine.Vector3Int, UnityEngine.Tilemaps.ITilemap, ref UnityEngine.Tilemaps.TileData)
RefreshTile(Vector3Int, ITilemap)
This method is called when the tile is refreshed.
Declaration
public override void RefreshTile(Vector3Int position, ITilemap tilemap)
Parameters
Type |
Name |
Description |
Vector3Int |
position |
Position of the Tile on the Tilemap.
|
ITilemap |
tilemap |
The Tilemap the tile is present on.
|
Overrides
Validate()
Declaration
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