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    Struct AutoTileTemplate.SpriteData

    Positional Data for detecting AutoTile Sprites

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.Tilemaps
    Assembly: Unity.2D.Tilemap.Extras.Editor.dll
    Syntax
    [Serializable]
    public struct AutoTileTemplate.SpriteData

    Fields

    mask

    Mask Rule for Sprite at position.

    Declaration
    public uint mask
    Field Value
    Type Description
    uint

    x

    x position on Texture2D.

    Declaration
    public float x
    Field Value
    Type Description
    float

    y

    y position on Texture2D.

    Declaration
    public float y
    Field Value
    Type Description
    float
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