Class PopulateRuleOverideTileWizard
Wizard for populating RuleOverrideTile from a SpriteSheet
Inheritance
Object
ScriptableObject
EditorWindow
ScriptableWizard
PopulateRuleOverideTileWizard
Inherited Members
ScriptableWizard.DrawWizardGUI()
ScriptableWizard.helpString
ScriptableWizard.errorString
ScriptableWizard.createButtonName
ScriptableWizard.otherButtonName
ScriptableWizard.isValid
EditorWindow.BeginWindows()
EditorWindow.EndWindows()
EditorWindow.ShowNotification(GUIContent)
EditorWindow.RemoveNotification()
EditorWindow.ShowTab()
EditorWindow.Focus()
EditorWindow.ShowUtility()
EditorWindow.ShowPopup()
EditorWindow.ShowModalUtility()
EditorWindow.ShowAsDropDown(Rect, Vector2)
EditorWindow.Show()
EditorWindow.ShowAuxWindow()
EditorWindow.ShowModal()
EditorWindow.GetWindow<T>()
EditorWindow.HasOpenInstances<T>()
EditorWindow.FocusWindowIfItsOpen<T>()
EditorWindow.GetWindowWithRect<T>(Rect)
EditorWindow.SaveChanges()
EditorWindow.Close()
EditorWindow.Repaint()
EditorWindow.SendEvent(Event)
EditorWindow.GetExtraPaneTypes()
EditorWindow.rootVisualElement
EditorWindow.wantsMouseMove
EditorWindow.wantsMouseEnterLeaveWindow
EditorWindow.wantsLessLayoutEvents
EditorWindow.autoRepaintOnSceneChange
EditorWindow.maximized
EditorWindow.hasFocus
EditorWindow.docked
EditorWindow.focusedWindow
EditorWindow.mouseOverWindow
EditorWindow.hasUnsavedChanges
EditorWindow.saveChangesMessage
EditorWindow.minSize
EditorWindow.maxSize
EditorWindow.title
EditorWindow.titleContent
EditorWindow.depthBufferBits
EditorWindow.antiAlias
EditorWindow.position
ScriptableObject.SetDirty()
ScriptableObject.CreateInstance<T>()
Object.GetInstanceID()
Object.GetHashCode()
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Transform)
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectOfType<T>()
Object.ToString()
Object.name
Object.hideFlags
Assembly: Unity.2D.Tilemap.Extras.Editor.dll
Syntax
[MovedFrom(true, "UnityEditor", null, null)]
public class PopulateRuleOverideTileWizard : ScriptableWizard
Fields
m_spriteSet
The Texture2D containing the Sprites to override with
Declaration
public Texture2D m_spriteSet
Field Value
Type |
Description |
Texture2D |
|
Methods
CloneWizard(PopulateRuleOverideTileWizard)
Creates a new PopulateRuleOverideTileWizard and copies the settings from an existing PopulateRuleOverideTileWizard
Declaration
public static void CloneWizard(PopulateRuleOverideTileWizard oldWizard)
Parameters
CreateWizard(RuleOverrideTile)
Creates a wizard for the target RuleOverrideTIle
Declaration
public static void CreateWizard(RuleOverrideTile target)
Parameters
Type |
Name |
Description |
RuleOverrideTile |
target |
The RuleOverrideTile to be edited by the wizard
|
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