Explore the properties and settings you can use in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary view when you work with 2D tiles.
The Tile Palette Clipboard overlay is a compact version of the Tile Palette window. To open it, select Tile Palette Overlay in the toolbarA row of buttons and basic controls at the top of the Unity Editor that allows you to interact with the Editor in various ways (e.g. scaling, translation). More info
See in Glossary of the Tile Palette window.
Select a tile in the main area of the overlay to paint into the Scene view with it.
| Property | Icon | Description |
|---|---|---|
| Active Tile Palette | Sets the tile palette to display and use. When you open the dropdown, the active tile palette has a checkmark (✓) next to its name. | |
| Create New Tile Palette | N/A | Creates a new tile palette. For more information, refer to Tile Palette window reference. |
| Tile Palette Edit | Enables editing the tile palette instead of the Scene view. When you enable this property, the tools in the toolbar select, move, and edit the tiles inside the main area of the overlay. | |
| Grid | Displays the cell grid in the main area. | |
| Gizmos | Enables gizmos in the main area. If you enable Tile Palette Edit and select a tile using the Select tool, Unity displays gizmos for moving, rotating, scaling, and transforming tiles. | |
| Hide Tile Palette On Pick | Hides the overlay when you select a tile to paint with. |
The TilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
See in Glossary Focus overlay appears in the Scene view while the Tile Palette window is open.
| Property | Description |
|---|---|
| Focus On | Highlights the grid or tilemap you select in the Hierarchy window, and grays out other grids and tilemaps. The options are:
|