Version: Unity 6.4 (6000.4)
Language : English
Package Manager preferences reference
Scene Template preferences reference

Scene view preferences reference

Customize these settings to control object placement and visibility while you edit in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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view.

To open these preferences, in the Unity Editor go to Edit > Preferences > Scene View (macOS: Unity > Settings > Scene View).

General Scene view settings

The General Scene viewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
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settings
section contains the following settings.

Setting Description
3D Placement Mode Sets where newly created 3D objects are placed in the scene. The following options are available:
  • World Origin: Instantiates new 3D objects at world coordinates 0, 0, 0.
  • Scene Intersection: Instantiates new 3D objects at the nearest collider in the center of the Scene view. If no collider is hit, the 3D object is instantiated at the SceneView.pivot.
  • Scene Pivot: Instantiates new 3D objects at the SceneView.pivot.
Use prefabAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
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asset position when dropping on the Hierarchy window
Places prefabs added to a scene through the Hierarchy window at the transform position value they were saved with. When disabled, prefabs are placed according to the 3D Placement Mode setting. This setting is disabled by default.
Create Objects with Constrained Proportions scale on Defines the default behavior for Scale in the Transform component. When enabled, changing a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info
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’s scale on any axis changes the other axes by the same amount. You can disable and enable this option for individual GameObjects in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info
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window.
Auto-hide gizmosA graphic overlay associated with a GameObject in a Scene, and displayed in the Scene View. Built-in scene tools such as the move tool are Gizmos, and you can create custom Gizmos using textures or scripting. Some Gizmos are only drawn when the GameObject is selected, while other Gizmos are drawn by the Editor regardless of which GameObjects are selected. More info
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Hides the gizmos of components collapsed in the Inspector window.
Refresh the Scene view only when the Editor is in focus Ignores the Always Refresh flag on the Scene view when the Unity Editor is not the active application.

Scene view handles settings

The Handles section of the Scene view preferences contains the following settings.

Setting Description
Line Thickness Sets the line thickness of your transform tools.

Scene view search settings

The Search section of the Scene view preferences contains the following settings.

Setting Description
Enable filtering while searching Grays out any non-matching items in the Scene view. Enabled by default.
Enable filtering while editing LODThe Level Of Detail (LOD) technique is an optimization that reduces the number of triangles that Unity has to render for a GameObject when its distance from the Camera increases. More info
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groups
Grays out other objects in the scene while you edit level of detail (LOD) groups. Enabled by default.

Additional resources

Package Manager preferences reference
Scene Template preferences reference