Player Accounts Building Block
LiveOps Building Blocks prerequisites
To use the LiveOps Unity Building Blocks, set up the following in your project:
* Link your project to the Unity Dashboard
* Set a target environment
* Set up deployment
Link your project to the Unity Dashboard
To use Unity Cloud, follow the instructions to Configure a project for Unity Cloud.
Set a target environment
A project that uses Unity Cloud targets an environment in the Cloud project. You can create and delete environments in the Unity Dashboard. To select a target environment, do the following:
- Link your project to the Unity dashboard.
- In the Editor, go to Edit > Project Settings.
- Go to the Services > Environments section.
- Follow the steps that appear to create or select an existing environment.
- Expand the Environment dropdown to select an environment.
Set up deployment
To deploy assets in the LiveOps Building Blocks to the cloud, set up deployment in your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
See in Glossary:
- Go to Services > General Settings > Services.
- In the Project SettingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
See in Glossary window that appears, follow the instructions to select an organization and a cloud project.
Additional resources
Player Accounts Building Block