LiveOps Unity Building Blocks use Unity Gaming Services (UGS) to add player sign-in options, achievements, and a leaderboard. You can add a LiveOps Building Block at any point in your project’s development.
| Topic | Description |
|---|---|
| LiveOps Building Blocks prerequisites | Learn how to set up your project to work with the Unity Services that the LiveOps Building Blocks use. |
| Player Accounts Building Block | Add a sign-in workflow and scriptsA piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. More info See in Glossary to control player data to your sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary. |
| Achievements Building Block | Add an achievement system to your scene and learn how to use them. |
| Leaderboards Building Block | Add a leaderboard to your scene to display and rank user scores. |