Version: Unity 6.2 (6000.2)
Language : English
Apply for early access to UPM publishing (Beta)
Validate and upload a UPM package for the Asset Store (Beta)

Create a Publisher Portal product draft (Beta)

Important: This is an early access workflow, and is available only to selected publishers to publish free Unity Package Manager (UPM) packages. To register your interest and apply for early access to UPM publishing, go to UPM Publishing on the Asset Store.

Before you can validate and publish your package, you must create a product draft in the Publisher Portal.

To access the Publisher Portal for UPM publishing, you must select the organization that has been granted early access as follows:

  1. Open the Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info
    See in Glossary
    , and select your user icon.
  2. Under Switch Organization, select your publisher organization.

You can then access the Publisher Portal in the following ways:

You can configure a product to handle single or multiple packages, as follows:

  • Single package: Only one package uploaded and linked to this product draft. New versions of the package continuously share the same package technical names. Ideal for a unified tool that supports a wide array of project settingsA broad collection of settings which allow you to configure how Physics, Audio, Networking, Graphics, Input and many other areas of your project behave. More info
    See in Glossary
    .
  • Multiple packages: Various packages uploaded and linked to this product draft. The packages can be dependencies, dependents, or packages intended for different project settings or use cases. Ideal for support for multiple use cases, or different project compatibility settings, such as different Unity Editor versions.

During the early access period, you must choose this configuration upfront, but for general availability, you can start with a single package and add more later.

When planning dependencies, use multiple packages if dependencies are only needed within one product. Dependent packages automatically install their dependencies. However, if a dependency is shared across multiple products, list it as its own separate product to avoid conflicts and project breaks. For more information about package dependencies, refer to Package dependency and resolution.

The following table compares the properties of each product structure:

Property Single package product Multiple package product
Number of packages One Two or more
Compatibility Compatible with multiple Unity versions, render pipelines, or build targets. Optionally, each package can be compatible with a different Unity version, render pipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary
, or build target.
Version history Single version history. Separate version history for each package.
Support dependency No Yes
Architecture Monolithic. All features bundled together. Can include core and optional packages, and package dependencies.
Dependencies Publish a dependency as a single-package product when two or more different products require this dependency. Publish a dependency as a multi-package product when any package in one product requires this dependency.

By default the uploaded Unity Editor version is checked for every package uploaded. Additionally, you can list all supported Unity versions that it’s compatible with (major.minor). For build target and render pipeline, setting a specific compatibility is optional.

Create a product draft

To create a product draft:

  1. Use the unique link in your confirmation email to open the Publisher Portal.
  2. Go to the Products tab.
  3. Select Create product.
  4. Enter a product name.

Product and package naming

When a product has only one package, the product namespace and package namespace are the same, which follows the naming convention of com.publisher.product. When a product has multiple packages, the product namespace follows the naming convention of com.publisher.product (for example com.unity.assetstore), and the package namespaces follow the naming convention of com.publisher.product.package1 (for example com.unity.assetstore.tools).

The following table describes the information each namespace identifies and its format in a complete UPM namespace:

Namespace type Description Example
Publisher namespace The publisher organization. This namespace uses the reverse domain name notation (reverse-DNS) naming convention. For example, the domain example.com has the publisher namespace com.example. com.publisher
Product namespace The product. This namespace isn’t visible in the product’s Asset Store listing. .product
Package namespace The packages that the product contains. Set a package’s namespace only for multi-package products.
  • product.package1
  • product.package2
Package technical name The package technical name combines the publisher namespace, the product namespace, and for multi-package products, the package namespace. The Package’s technical name must match the following:
  • Single package:
    • com.publisher.product
  • Multiple packages:
    • com.publisher.product.package1
    • com.publisher.product.package2

Note: The publisher namespace (com.publisher) is set during enrolment to the development membership program. If you need to change it, you must contact Unity support.

Additional resources

Apply for early access to UPM publishing (Beta)
Validate and upload a UPM package for the Asset Store (Beta)