Version: Unity 6.2 (6000.2)
Language : English
Manage packages in the Asset Store
Introduction to publishing Asset Store packages

Publishing Asset Store packages

You can publish packages to the Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info
See in Glossary
to share and monetize assets, tools, and extensions. You can publish packages in the asset packageA collection of files and data from Unity projects, or elements of projects, which are compressed and stored in one file, similar to Zip files, with the .unitypackage extension. Asset packages are a handy way of sharing and re-using Unity projects and collections of assets. More info
See in Glossary
(.unitypackage files) format, or apply to publish in the Unity Package Manager (UPM) beta program.

Topic Description
Set up an Asset Store publisher profile Create a Unity ID and a publisher profile that you use to manage and publish Asset Store packages.
Add a user to a publisher profile Allow access to your publisher portal account from multiple email addresses.
Publish an asset package on the Asset Store Publish a package to the Asset Store in the asset package (.unitypackage) format.
Publish a UPM package on the Asset Store (Beta) Publish a package to the Asset Store in the Unity Package Manager format. This is a beta workflow, only available to certain developers.

Additional resources

Manage packages in the Asset Store
Introduction to publishing Asset Store packages