| Method |
Description |
| AddSystemManaged |
Adds an existing system instance to this World
|
| CreateSystem |
Create and return a handle to an instance of a system of type T in this World.
|
| CreateSystemManaged |
Create and return an instance of a system of type T in this World.
|
| DestroyAllSystemsAndLogException |
Destroy all system instances in the World. Any errors encountered during individual system destruction will be logged to the console.
|
| DestroySystem |
Destroys one of the World's existing system instances.
|
| DestroySystemManaged |
Destroys one of the World's existing system instances.
|
| Dispose |
Dispose of a World instance
|
| GetExistingSystem |
Return a handle to an existing instance of a system of type T in this World.
|
| GetExistingSystemManaged |
Return an existing instance of a system of type T in this World.
|
| GetOrCreateSystem |
Retrieve the handle for the instance of a system of type T from the current World. If the system
does not exist in this World, it will first be created.
|
| GetOrCreateSystemManaged |
Retrieve the instance of a system of type T from the current World. If the system
does not exist in this World, it will first be created.
|
| GetOrCreateSystemsAndLogException |
Creates systems from the list of types which aren't already created in the current world.
|
| PopTime |
Restore the previous World time, after pushing a temporary time value with World.PushTime |
| PushTime |
Push a new temporary time value to the World's current time
|
| RestoreGroupAllocator |
Pop group allocator out of the stack.
|
| SetGroupAllocator |
Push group allocator into a stack.
|
| SetTime |
Assigns a new value to the World's current time.
|
| ToString |
Returns the name of the World
|
| Update |
Update the World's default system groups.
|