Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

World.PushTime

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Declaration

public void PushTime(TimeData newTimeData);

Parameters

Parameter Description
newTimeData The temporary TimeData.

Description

Push a new temporary time value to the World's current time

This is generally used to temporarily override the time for a world for the duration of a single ComponentSystemGroup update, when using fixed-timestep semantics. The original time can subsequently be restored with World.PopTime.

Additional resources: World.PopTime