Version: Unity 7.0 Alpha (7000.0)
LanguageEnglish
  • C#

World.DestroySystem

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Declaration

public void DestroySystem(SystemHandle sysHandle);

Parameters

Parameter Description
sysHandle The system to destroy. Must be an existing instance in this World.

Description

Destroys one of the World's existing system instances.

Important: This function creates a sync point, which means that the EntityManager waits for all currently running Jobs to complete before destroying the system, and no additional Jobs can start before the function is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.