To speed up rendering, enable the GPU Resident Drawer so Unity automatically uses the BatchRendererGroup API to reduce the number of draw calls.
| Page | Description |
|---|---|
| Enable the GPU Resident Drawer | Automatically use the BatchRendererGroup API to use instancing and reduce the number of draw calls. |
| Make a GameObject compatible with the GPU Resident Drawer | Include or exclude a GameObject from the GPU Resident Drawer. |
| Analyze the GPU Resident Drawer | Measure how many renderers use the GPU Resident Drawer, find out why Unity excludes the rest, and check how efficiently Unity batches them. |
| GPU Resident Drawer performance considerations | Things to consider for CPU or GPU performance when enabling GPU Resident Drawer. |
| GPU Resident Drawer exclusion reasons reference | Find the reasons the GPU Resident Drawer excludes a renderer, and how to make the renderer compatible again. |