Version: Unity 7.0 Alpha (7000.0)
Language : English
Add screen space shadows in URP
Introduction to screen space ambient occlusion in URP

Screen space ambient occlusion in URP

Resources for adding a Renderer Feature to darken creases, holes, intersections, and surfaces that are close to each other in real time in the Universal Render Pipeline (URP).

Page Description
Introduction to screen space ambient occlusion Learn how screen space ambient occlusion works in URP, and check examples.
Ambient occlusion modes Compare the two ambient occlusion modes and choose the one that suits your project.
Enable ambient occlusion in your project Enable ambient occlusion in your scene and configure how it looks.
Screen Space Ambient Occlusion Volume Override reference Find and configure the settings you need to adjust ambient occlusion to your scene.

Additional resources

Add screen space shadows in URP
Introduction to screen space ambient occlusion in URP