Resources for adding a Renderer Feature to darken creases, holes, intersections, and surfaces that are close to each other in real time in the Universal Render Pipeline (URP).
| Page | Description |
|---|---|
| Introduction to screen space ambient occlusion | Learn how screen space ambient occlusion works in URP, and check examples. |
| Ambient occlusion modes | Compare the two ambient occlusion modes and choose the one that suits your project. |
| Enable ambient occlusion in your project | Enable ambient occlusion in your scene and configure how it looks. |
| Screen Space Ambient Occlusion Volume Override reference | Find and configure the settings you need to adjust ambient occlusion to your scene. |