Create a WebGPU Device Filter asset to control exactly which browsers and devices can run your Unity application using the WebGPU API.
To create a WebGPU Device Filter asset:
Unity creates the WebGPU Device Filter asset in the Assets folder with the file extension .webgpudevicefilter.
Each asset displays two filter lists in the Inspector window:
Refer to Configure WebGPU API usage for instructions on how to set up these lists.