Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
Resources for importing prebuilt shader files and using built-in shader functions in the Built-In Render Pipeline.
| Page | Description |
|---|---|
| Import a file from the shader library | Import files that contain helper functions and macros, such as UnityCG.cginc and HLSLSupport.cginc. |
| Use built-in HLSL structures in the Built-In Render Pipeline | Use prebuilt HLSL vertex input structures from UnityCG.cginc to simplify vertex shader declarations. |
| Lighting variables in the Built-In Render Pipeline reference | Pass lighting parameters to shaders in different ways depending on the rendering path and LightMode tag. |
| ShaderLab pass tags in the Built-In Render Pipeline reference | Find the LightMode tag values that determine which pass the Built-In Render Pipeline executes. |
| Shader methods in the Built-In Render Pipeline reference | Use built-in functions to transform positions and other values. |