Speed up rendering lots of similar objects by optimizing draw calls, which reduces how often the CPU sends information to the GPU.
| Page | Description |
|---|---|
| Introduction to optimizing draw calls | Understand why reducing draw calls improves rendering time. |
| Choose a method for optimizing draw calls | Compare the different methods for optimizing draw calls. |
| GPU instancing | Resources and techniques for rendering multiple copies of the same mesh at the same time. |
| Batching meshes | Combine meshes to reduce draw calls, for either static or moving GameObjects. |