Customize these settings to control object placement and visibility while you edit in the Scene view.
To open these preferences, in the Unity Editor go to Edit > Preferences > Scene View (macOS: Unity > Settings > Scene View).
The General Scene view settings section contains the following settings.
| Setting | Description |
|---|---|
| 3D Placement Mode | Sets where newly created 3D objects are placed in the scene. The following options are available:
|
| Use prefab asset position when dropping on the Hierarchy window | Places prefabs added to a scene through the Hierarchy window at the transform position value they were saved with. When disabled, prefabs are placed according to the 3D Placement Mode setting. This setting is disabled by default. |
| Create Objects with Constrained Proportions scale on | Defines the default behavior for Scale in the Transform component. When enabled, changing a GameObject’s scale on any axis changes the other axes by the same amount. You can disable and enable this option for individual GameObjects in the Inspector window. |
| Auto-hide gizmos | Hides the gizmos of components collapsed in the Inspector window. |
| Refresh the Scene view only when the Editor is in focus | Ignores the Always Refresh flag on the Scene view when the Unity Editor is not the active application. |
The Handles section of the Scene view preferences contains the following settings.
| Setting | Description |
|---|---|
| Line Thickness | Sets the line thickness of your transform tools. |
The Search section of the Scene view preferences contains the following settings.
| Setting | Description |
|---|---|
| Enable filtering while searching | Grays out any non-matching items in the Scene view. Enabled by default. |
| Enable filtering while editing LOD groups | Grays out other objects in the scene while you edit level of detail (LOD) groups. Enabled by default. |