Version: Unity 6.7 Alpha (6000.7)
Language : English
Configure mesh compression
Texture and mesh loading

Loading texture and mesh data asynchronously

Strategies and resources for uploading texture and mesh data to the GPU asynchronously, to improve performance.

Topic Description
Uploading texture and mesh data to the GPU Understand the difference between the synchronous and asynchronous upload pipelines, and what makes a mesh eligible for asynchronous upload.
Check whether a mesh uses the asynchronous upload pipeline Identify whether Unity is using the synchronous or asynchronous upload pipeline for a specific mesh.
Configure the asynchronous upload pipeline Configure the streaming buffer and upload time Unity allocates for asynchronously uploading mesh data to the GPU.
Configure mesh compression
Texture and mesh loading