Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
Sets whether the depth buffer contents are updated during rendering. Normally, ZWrite is enabled for opaque objects and disabled for semi-transparent ones.
Disabling ZWrite can lead to incorrect depth ordering. In this case, you need to sort geometry on the CPU.
| Feature name | Universal Render Pipeline (URP) | High Definition Render Pipeline (HDRP) | Custom SRP | Built-in Render Pipeline |
|---|---|---|---|---|
| ZWrite | Yes | Yes | Yes | Yes |
This command makes a change to the render state. Use it in a Pass block to set the render state for that Pass, or use it in a SubShader block to set the render state for all Passes in that SubShader.
| Signature | Example syntax | Function |
|---|---|---|
| ZWrite [state] | ZWrite Off | Enables or disables writing to the depth buffer. |
| Parameter | Value | Function |
|---|---|---|
| state | On | Enables writing to the depth buffer. |
| Off | Disables writing to the depth buffer. |