Version: Unity 6.7 Alpha (6000.7)
Language : English
Light Modes
Set the Mode of a Light

Choose a Light Mode

You can choose whether lighting is pre-calculated (baked), updated in real-time, or a combination (mixed), depending on the performance and visual quality you aim for:

  • Baked: Provides essential illumination without significant performance impact.
  • Mixed: Ensures a stable lighting setup and preserves shadows.
  • Realtime: Adds dynamic effects and realism, often in more advanced or interactive environments.

The following table compares light modes:

Light Mode Baked Mixed Realtime
Typical use case Background and ambient lights Fixed lights Moving, destructible, or flickering lights
Performance impact at runtime None High Highest
Iteration time Slowest, due to Unity baking both direct and indirect lighting Slow, due to Unity baking indirect lighting Fast
Direct lighting Baked Real-time Real-time
Indirect lighting Baked Baked No, unless you use Enlighten Realtime Global Illumination.
Specular highlights No Real-time Real-time
Shadows from dynamic GameObjects Baked Real-time Real-time
Shadows from static GameObjects, up to Shadow Distance Baked Real-time, or baked into shadow mask textures Real-time
Casts shadows from static GameObjects, beyond Shadow Distance Baked No shadows, or baked into shadow maps if you use the optional Shadowmask Lighting Mode. No shadow
Contributes to Enlighten Realtime Global Illumination Yes Yes Yes

Additional resources

Light Modes
Set the Mode of a Light