Use the Animation window to preview, create, and modify animation clips assigned to a GameObject. You can also use the Animation window to add Animation Events to an animation clip. An Animation Event calls a function at a specific time.
| Topic | Description |
|---|---|
| Use the Animation view | Open the Animation view and preview and edit animation clips. |
| Create a new animation clip | Understand how to create animation clips in the Editor. |
| Animate a GameObject | Automatically or manually add keyframes to animate a GameObject. |
| Use Animation curves | Understand how to use animation curves in the Editor. |
| Edit Animation curves | Add, move, and edit keys in the Curve Editor. |
| Rotation in animations | Pick Euler or Quaternion rotation interpolation to define how transitions between orientations look. |
| Key manipulation in Dopesheet mode | Box-select keys in Dopesheet mode, then move, scale, or ripple-edit groups of keys with the selection handles. |
| Key manipulation in Curves mode | Box-select keys on curves in Curves mode, then move, scale, or ripple-edit groups of keys with the selection handles. |
| Add an Animation Event | Use an Animation Event to call a function at a specific point in time. |
| Work with blend shapes | Import blend shapes to create blend animation. |