Version: Unity 6.7 Alpha (6000.7)
Language : English
Animation from external sources
Use the Animation view

Animation window

Use the Animation window to preview, create, and modify animation clips assigned to a GameObject. You can also use the Animation window to add Animation Events to an animation clip. An Animation Event calls a function at a specific time.

Topic Description
Use the Animation view Open the Animation view and preview and edit animation clips.
Create a new animation clip Understand how to create animation clips in the Editor.
Animate a GameObject Automatically or manually add keyframes to animate a GameObject.
Use Animation curves Understand how to use animation curves in the Editor.
Edit Animation curves Add, move, and edit keys in the Curve Editor.
Rotation in animations Pick Euler or Quaternion rotation interpolation to define how transitions between orientations look.
Key manipulation in Dopesheet mode Box-select keys in Dopesheet mode, then move, scale, or ripple-edit groups of keys with the selection handles.
Key manipulation in Curves mode Box-select keys on curves in Curves mode, then move, scale, or ripple-edit groups of keys with the selection handles.
Add an Animation Event Use an Animation Event to call a function at a specific point in time.
Work with blend shapes Import blend shapes to create blend animation.

Additional resources

Animation from external sources
Use the Animation view