Version: Unity 6.6 Alpha (6000.6)
Language : English
Tile asset Inspector window reference
2D physics

Tile Palette tab reference for the Preferences window

Explore the settings you can use to customize the behavior of the Tile Palette window.

To open the preferences tab, from the main menu select Edit > Preferences, then select the 2D tab, then the Tile Palette tab. (macOS: Unity > Settings > 2D > Tile Palette).

Property Description
Target Edit Mode Sets the behavior when you set a prefab tilemap as the active tilemap. Editing a prefab instance in the Scene view can decrease performance. The options are:
  • Enable Dialog: Displays a dialog so you can select either to edit the tilemap in prefab editing mode or edit in the Scene view.
  • Edit In Prefab Mode: Edits only the active tilemap in prefab editing mode.
  • Edit In Scene: Edits only the active tilemap in the Scene view.
Mouse Grid Position At Z Displays the tile outline in the SceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info
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view at the current z position instead of at the default z position of 0. This property affects where you need to position the mouse cursor to draw tiles at different z positions. For more information, refer to Add 3D height to an isometric tilemap.
Active Targets Sorting Mode Sets the sorting order of the list of tile palettes in the Active Target dropdown. The options are:
  • None: Applies no sorting. This is the default.
  • Alphabetical: Sorts the list in alphabetical order.
  • ReverseAlphabetical: Sorts the list in reverse alphabetical order.
Restore Edit Mode Active Target Restores the previously active tile palette in the Tile Palette window when you exit Play mode.
Create Tile Method Sets the method Unity uses to create a tile asset when you drag a texture or spriteA 2D graphic objects. If you are used to working in 3D, Sprites are essentially just standard textures but there are special techniques for combining and managing sprite textures for efficiency and convenience during development. More info
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into a tile palette.
Show Open Tile Palette in Scene ViewAn interactive view into the world you are creating. You use the Scene View to select and position scenery, characters, cameras, lights, and all other types of Game Object. More info
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Displays an overlay in the Scene view that lets you open the tile palette when you select a tile.
PrefabAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
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Mode Grid Cell Size
Sets the default Cell Size when you open a tilemapA GameObject that allows you to quickly create 2D levels using tiles and a grid overlay. More info
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prefab in prefab editing mode and there’s no valid grid in the prefab.
Prefab Mode Grid Cell Gap Sets the default Cell Gap when you open a tilemap prefab in prefab editing mode and there’s no valid grid in the prefab.
Prefab Mode Grid Cell Layout Sets the default Cell Layout when you open a tilemap prefab in prefab editing mode and there’s no valid grid in the prefab.
Prefab Mode Grid Cell Swizzle Sets the default Cell Swizzle when you open a tilemap prefab in prefab editing mode and there’s no valid grid in the prefab.
Default Tile Palette Tools Sets the list of tools in the toolbar of the Tile Palette window. The left panel lists the usable tools and the right panel lists unused tools that you can add. To add a tool to the usable list, select it in the right panel then select Add (<<). To remove a tool, select it in the left panel then select Remove (>>).
Save Saves your changes to the Default Tile Palette Tools.
Revert Reverts your changes to the Default Tile Palette Tools.
Reset Resets the Default Tile Palette Tools to the defaults.

Brush Picks

Property Description
Brush Picks Asset Selects the asset where Unity stores the brush picks in your project. Drag a Brush Picks asset from the Project window, or select the picker ().

If the field displays None, Unity stores your brush picks in the Library folder of your project.
New Creates a new brush picks asset in the Project window and sets it as the active brush picks asset.
Clone Clones a new brush picks asset from Brush Picks Asset. If the field displays None, Unity clones the brush picks from the Library folder.

Additional resources

Tile asset Inspector window reference
2D physics