In physics simulation, rigid bodies give GameObjects physics-based behavior such as movement, gravity, and collision.
In Unity, you can configure rigid bodies with the Rigidbody class, or the corresponding RigidbodyA component that allows a GameObject to be affected by simulated gravity and other forces. More info
See in Glossary component.
| Topic | Description |
|---|---|
| Introduction to Rigidbody physics | Understand the concepts and fundamental behaviors of the Rigidbody class and component. |
| Configure Rigidbody colliders | Configure colliders so the physics system can accurately detect collisions. |
| Apply constant force to a Rigidbody | Apply a constant linear or rotational force to a Rigidbody GameObject. |
| Apply interpolation to a Rigidbody | Smooth Rigidbody movement that appears jittery at runtime. |
| Rigidbody component reference | Reference page for the Rigidbody component. |
| Constant Force component reference | Reference page for the Constant Force component. |