Version: Unity 6.6 (6000.6)
Language : English
Character Controller component reference
Introduction to rigid body physics

Rigidbody physics

In physics simulation, rigid bodies give GameObjects physics-based behavior such as movement, gravity, and collision.

In Unity, you can configure rigid bodies with the Rigidbody class, or the corresponding RigidbodyA component that allows a GameObject to be affected by simulated gravity and other forces. More info
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component.

Topic Description
Introduction to Rigidbody physics Understand the concepts and fundamental behaviors of the Rigidbody class and component.
Configure Rigidbody colliders Configure colliders so the physics system can accurately detect collisions.
Apply constant force to a Rigidbody Apply a constant linear or rotational force to a Rigidbody GameObject.
Apply interpolation to a Rigidbody Smooth Rigidbody movement that appears jittery at runtime.
Rigidbody component reference Reference page for the Rigidbody component.
Constant Force component reference Reference page for the Constant Force component.

Additional resources

Character Controller component reference
Introduction to rigid body physics