Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

PhysicsCallbacks.ITransformWriteCallback.OnTransformTweenWrite

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public void OnTransformTweenWrite(TransformTweenWriteEvent transformTweenWriteEvent);

Parameters

Parameter Description
transformTweenWriteEvent The event that occurred.

Description

The callback will only occur if PhysicsWorld.transformTweenMode is set to PhysicsWorld.TransformTweenMode.Custom and there are transform write tweens available. This will always be called on the main-thread after the simulation has finished. You should avoid write operations on physics objects during this callback.

NOTE: When transform tweening, you can calculate PhysicsBody.TransformWriteMode.Interpolate or PhysicsBody.TransformWriteMode.Extrapolate write modes by using PhysicsBody.TransformWriteTween.GetInterpolatedPose and PhysicsBody.TransformWriteTween.GetExtrapolatedPose respectively.