Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

ITransformWriteCallback

interface in Unity.U2D.Physics

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Description

An interface that when implemented, can be called as a target set with PhysicsWorld.transformWriteCallbackTarget.

Public Methods

Method Description
OnTransformTweenWrite The callback will only occur if PhysicsWorld.transformTweenMode is set to PhysicsWorld.TransformTweenMode.Custom and there are transform write tweens available. This will always be called on the main-thread after the simulation has finished. You should avoid write operations on physics objects during this callback. NOTE: When transform tweening, you can calculate PhysicsBody.TransformWriteMode.Interpolate or PhysicsBody.TransformWriteMode.Extrapolate write modes by using PhysicsBody.TransformWriteTween.GetInterpolatedPose and PhysicsBody.TransformWriteTween.GetExtrapolatedPose respectively.
OnTransformWrite The callback will only occur if PhysicsWorld.transformWriteMode is set to PhysicsWorld.TransformWriteMode.Custom and there are PhysicsWorld.bodyUpdateEvents available. To aid in correctly calculating the write pose, PhysicsBody.TransformWriteTween.GetPose can be used. The TransformWriteTween sent to this event will automatically be assigned to the world for tweening if PhysicsWorld.transformTweenMode is not PhysicsWorld.TransformTweenMode.Off. This will always be called on the main-thread after the simulation has finished. You should avoid write operations on physics objects during this callback. NOTE: When transform writing, the TransformWriteEvent provides all the TransformWriteTween in preparation for transform writing and tweening.