Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

PhysicsBody.TransformWriteTween.GetInterpolatedPose

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Declaration

public void GetInterpolatedPose(TransformPlane transformPlane, ref TransformPlaneCustom transformPlaneCustom, bool fast2D, float interpolationTime, out Vector3 position, out Quaternion rotation);

Parameters

Parameter Description
transformPlane The transform plane to use to calculate a non-custom transform plane.
transformPlaneCustom The custom transform plane to use.
fast2D Whether to perform fast 2D or slow 3D calculations. See TransformWriteMode.
interpolationTime The interpolation time to use in the range [0, 1].
position The calculated position.
rotation The calculated rotation.

Description

Get the interpolated pose for the current write tween.