Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

math.uint4x3

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Declaration

public static uint4x3 uint4x3(uint4 c0, uint4 c1, uint4 c2);

Parameters

Parameter Description
c0 The matrix column c0 will be set to this value.
c1 The matrix column c1 will be set to this value.
c2 The matrix column c2 will be set to this value.

Returns

uint4x3 uint4x3 constructed from arguments.

Description

Returns a uint4x3 matrix constructed from three uint4 vectors.


Declaration

public static uint4x3 uint4x3(uint m00, uint m01, uint m02, uint m10, uint m11, uint m12, uint m20, uint m21, uint m22, uint m30, uint m31, uint m32);

Parameters

Parameter Description
m00 The matrix at row 0, column 0 will be set to this value.
m01 The matrix at row 0, column 1 will be set to this value.
m02 The matrix at row 0, column 2 will be set to this value.
m10 The matrix at row 1, column 0 will be set to this value.
m11 The matrix at row 1, column 1 will be set to this value.
m12 The matrix at row 1, column 2 will be set to this value.
m20 The matrix at row 2, column 0 will be set to this value.
m21 The matrix at row 2, column 1 will be set to this value.
m22 The matrix at row 2, column 2 will be set to this value.
m30 The matrix at row 3, column 0 will be set to this value.
m31 The matrix at row 3, column 1 will be set to this value.
m32 The matrix at row 3, column 2 will be set to this value.

Returns

uint4x3 uint4x3 constructed from arguments.

Description

Returns a uint4x3 matrix constructed from from 12 uint values given in row-major order.


Declaration

public static uint4x3 uint4x3(uint v);

Parameters

Parameter Description
v uint to convert to uint4x3

Returns

uint4x3 Converted value.

Description

Returns a uint4x3 matrix constructed from a single uint value by assigning it to every component.


Declaration

public static uint4x3 uint4x3(bool v);

Parameters

Parameter Description
v bool to convert to uint4x3

Returns

uint4x3 Converted value.

Description

Returns a uint4x3 matrix constructed from a single bool value by converting it to uint and assigning it to every component.


Declaration

public static uint4x3 uint4x3(bool4x3 v);

Parameters

Parameter Description
v bool4x3 to convert to uint4x3

Returns

uint4x3 Converted value.

Description

Return a uint4x3 matrix constructed from a bool4x3 matrix by componentwise conversion.


Declaration

public static uint4x3 uint4x3(int v);

Parameters

Parameter Description
v int to convert to uint4x3

Returns

uint4x3 Converted value.

Description

Returns a uint4x3 matrix constructed from a single int value by converting it to uint and assigning it to every component.


Declaration

public static uint4x3 uint4x3(int4x3 v);

Parameters

Parameter Description
v int4x3 to convert to uint4x3

Returns

uint4x3 Converted value.

Description

Return a uint4x3 matrix constructed from a int4x3 matrix by componentwise conversion.


Declaration

public static uint4x3 uint4x3(float v);

Parameters

Parameter Description
v float to convert to uint4x3

Returns

uint4x3 Converted value.

Description

Returns a uint4x3 matrix constructed from a single float value by converting it to uint and assigning it to every component.


Declaration

public static uint4x3 uint4x3(float4x3 v);

Parameters

Parameter Description
v float4x3 to convert to uint4x3

Returns

uint4x3 Converted value.

Description

Return a uint4x3 matrix constructed from a float4x3 matrix by componentwise conversion.


Declaration

public static uint4x3 uint4x3(double v);

Parameters

Parameter Description
v double to convert to uint4x3

Returns

uint4x3 Converted value.

Description

Returns a uint4x3 matrix constructed from a single double value by converting it to uint and assigning it to every component.


Declaration

public static uint4x3 uint4x3(double4x3 v);

Parameters

Parameter Description
v double4x3 to convert to uint4x3

Returns

uint4x3 Converted value.

Description

Return a uint4x3 matrix constructed from a double4x3 matrix by componentwise conversion.