Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#

uint4x3

struct in Unity.Mathematics

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Description

A 4x3 matrix of uints.

Static Properties

Property Description
zerouint4x3 zero value.

Properties

Property Description
c0Column 0 of the matrix.
c1Column 1 of the matrix.
c2Column 2 of the matrix.
this[int]Returns the uint4 element at a specified index.

Constructors

Constructor Description
uint4x3Constructs a uint4x3 matrix from three uint4 vectors.

Public Methods

Method Description
EqualsReturns true if the uint4x3 is equal to a given uint4x3, false otherwise.
GetHashCodeReturns a hash code for the uint4x3.
ToStringReturns a string representation of the uint4x3.

Operators

Operator Description
operator -Returns the result of a componentwise subtraction operation on two uint4x3 matrices.
operator --Returns the result of a componentwise decrement operation on a uint4x3 matrix.
operator !=Returns the result of a componentwise not equal operation on two uint4x3 matrices.
operator *Returns the result of a componentwise multiplication operation on two uint4x3 matrices.
operator /Returns the result of a componentwise division operation on two uint4x3 matrices.
operator &Returns the result of a componentwise bitwise and operation on two uint4x3 matrices.
operator %Returns the result of a componentwise modulus operation on two uint4x3 matrices.
operator ^Returns the result of a componentwise bitwise exclusive or operation on two uint4x3 matrices.
operator +Returns the result of a componentwise addition operation on two uint4x3 matrices.
operator +Returns the result of a componentwise unary plus operation on a uint4x3 matrix.
operator ++Returns the result of a componentwise increment operation on a uint4x3 matrix.
operator <Returns the result of a componentwise less than operation on two uint4x3 matrices.
operator <<Returns the result of a componentwise left shift operation on a uint4x3 matrix by a number of bits specified by a single int.
operator <=Returns the result of a componentwise less or equal operation on two uint4x3 matrices.
operator ==Returns the result of a componentwise equality operation on two uint4x3 matrices.
operator >Returns the result of a componentwise greater than operation on two uint4x3 matrices.
operator >=Returns the result of a componentwise greater or equal operation on two uint4x3 matrices.
operator >>Returns the result of a componentwise right shift operation on a uint4x3 matrix by a number of bits specified by a single int.
operator |Returns the result of a componentwise bitwise or operation on two uint4x3 matrices.
operator ~Returns the result of a componentwise bitwise not operation on a uint4x3 matrix.
uint4x3Implicitly converts a single uint value to a uint4x3 matrix by assigning it to every component.
uint4x3Explicitly converts a single bool value to a uint4x3 matrix by converting it to uint and assigning it to every component.
uint4x3Explicitly converts a bool4x3 matrix to a uint4x3 matrix by componentwise conversion.
uint4x3Explicitly converts a single int value to a uint4x3 matrix by converting it to uint and assigning it to every component.
uint4x3Explicitly converts a int4x3 matrix to a uint4x3 matrix by componentwise conversion.
uint4x3Explicitly converts a single float value to a uint4x3 matrix by converting it to uint and assigning it to every component.
uint4x3Explicitly converts a float4x3 matrix to a uint4x3 matrix by componentwise conversion.
uint4x3Explicitly converts a single double value to a uint4x3 matrix by converting it to uint and assigning it to every component.
uint4x3Explicitly converts a double4x3 matrix to a uint4x3 matrix by componentwise conversion.