Version: Unity 6.5 Alpha (6000.5)
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math.float4x3

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Declaration

public static float4x3 float4x3(float4 c0, float4 c1, float4 c2);

Parameters

Parameter Description
c0 The matrix column c0 will be set to this value.
c1 The matrix column c1 will be set to this value.
c2 The matrix column c2 will be set to this value.

Returns

float4x3 float4x3 constructed from arguments.

Description

Returns a float4x3 matrix constructed from three float4 vectors.


Declaration

public static float4x3 float4x3(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22, float m30, float m31, float m32);

Parameters

Parameter Description
m00 The matrix at row 0, column 0 will be set to this value.
m01 The matrix at row 0, column 1 will be set to this value.
m02 The matrix at row 0, column 2 will be set to this value.
m10 The matrix at row 1, column 0 will be set to this value.
m11 The matrix at row 1, column 1 will be set to this value.
m12 The matrix at row 1, column 2 will be set to this value.
m20 The matrix at row 2, column 0 will be set to this value.
m21 The matrix at row 2, column 1 will be set to this value.
m22 The matrix at row 2, column 2 will be set to this value.
m30 The matrix at row 3, column 0 will be set to this value.
m31 The matrix at row 3, column 1 will be set to this value.
m32 The matrix at row 3, column 2 will be set to this value.

Returns

float4x3 float4x3 constructed from arguments.

Description

Returns a float4x3 matrix constructed from from 12 float values given in row-major order.


Declaration

public static float4x3 float4x3(float v);

Parameters

Parameter Description
v float to convert to float4x3

Returns

float4x3 Converted value.

Description

Returns a float4x3 matrix constructed from a single float value by assigning it to every component.


Declaration

public static float4x3 float4x3(bool v);

Parameters

Parameter Description
v bool to convert to float4x3

Returns

float4x3 Converted value.

Description

Returns a float4x3 matrix constructed from a single bool value by converting it to float and assigning it to every component.


Declaration

public static float4x3 float4x3(bool4x3 v);

Parameters

Parameter Description
v bool4x3 to convert to float4x3

Returns

float4x3 Converted value.

Description

Return a float4x3 matrix constructed from a bool4x3 matrix by componentwise conversion.


Declaration

public static float4x3 float4x3(int v);

Parameters

Parameter Description
v int to convert to float4x3

Returns

float4x3 Converted value.

Description

Returns a float4x3 matrix constructed from a single int value by converting it to float and assigning it to every component.


Declaration

public static float4x3 float4x3(int4x3 v);

Parameters

Parameter Description
v int4x3 to convert to float4x3

Returns

float4x3 Converted value.

Description

Return a float4x3 matrix constructed from a int4x3 matrix by componentwise conversion.


Declaration

public static float4x3 float4x3(uint v);

Parameters

Parameter Description
v uint to convert to float4x3

Returns

float4x3 Converted value.

Description

Returns a float4x3 matrix constructed from a single uint value by converting it to float and assigning it to every component.


Declaration

public static float4x3 float4x3(uint4x3 v);

Parameters

Parameter Description
v uint4x3 to convert to float4x3

Returns

float4x3 Converted value.

Description

Return a float4x3 matrix constructed from a uint4x3 matrix by componentwise conversion.


Declaration

public static float4x3 float4x3(double v);

Parameters

Parameter Description
v double to convert to float4x3

Returns

float4x3 Converted value.

Description

Returns a float4x3 matrix constructed from a single double value by converting it to float and assigning it to every component.


Declaration

public static float4x3 float4x3(double4x3 v);

Parameters

Parameter Description
v double4x3 to convert to float4x3

Returns

float4x3 Converted value.

Description

Return a float4x3 matrix constructed from a double4x3 matrix by componentwise conversion.