Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

GraphicsStateCollection.AddVariants

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Declaration

public Boolean AddVariants(Material mat, Int32 subshaderIndex = -1);

Parameters

Parameter Description
material Material with the shader and enabled keywords used in the variant.
subshaderIndex The index of the subshader within the shader used in the variant.

Returns

Boolean True if at least one new variant was added, false otherwise.

Description

Adds one or more new shader variants to the collection.

If subshaderIndex is not specified, then one ShaderVariant will attempt to be added for each shader pass in every SubShader of the material parameter's Shader. Otherwise, at most Shader.GetPassCountInSubshader number of variants will be added using the specified subshaderIndex.

All generated shader variants will use the set of Material.enabledKeywords combined with the global shader keywords that are currently enabled in the active context. Additional resources: AddVariant, RemoveVariant, ContainsVariant.