Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

GraphicsStateCollection.AddVariant

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Declaration

public Boolean AddVariant(Shader shader, UnityEngine.Rendering.PassIdentifier passId, UnityEngine.Rendering.LocalKeyword[] keywords);

Declaration

public Boolean AddVariant(Material mat, UnityEngine.Rendering.PassIdentifier passId);

Parameters

Parameter Description
shader Shader used in the variant.
passId PassIdentifier used in the variant.
keywords LocalKeyword array of keywords used in the variant.
material Material with the shader and enabled keywords used in the variant.

Returns

Boolean True if a new variant was added, false otherwise.

Description

Adds a new shader variant to the collection.

If only the material is provided, then the generated ShaderVariant will use the set of Material.enabledKeywords combined with the global shader keywords that are currently enabled in the active context. Additional resources: AddVariants, RemoveVariant, ContainsVariant.