Version: Unity 6.5 Alpha (6000.5)
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

GraphicsStateCollection.ContainsVariant

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Declaration

public Boolean ContainsVariant(Shader shader, UnityEngine.Rendering.PassIdentifier passId, UnityEngine.Rendering.LocalKeyword[] keywords);

Declaration

public Boolean ContainsVariant(Material mat, UnityEngine.Rendering.PassIdentifier passId);

Parameters

Parameter Description
shader Shader used in the variant.
passId PassIdentifier used in the variant.
keywords LocalKeyword array of keywords used in the variant.
material Material with the shader and enabled keywords used in the variant.

Returns

Boolean True if variant exists in collection, false otherwise.

Description

Check if the specified ShaderVariant exists in the collection.

If only the material is provided, then this function will check for a shader variant using the set of Material.enabledKeywords combined with the global shader keywords that are currently enabled in the active context. Additional resources: AddVariant, RemoveVariant.