Use the Project Settings window to define settings for your project. To open the Project Settings window, from the main menu, select Edit > Project Settings.
| Topic | Description |
|---|---|
| Use the Project Settings window | Learn about the Project Settings window and how to find settings in the Project Settings window. |
| Audio | Control the maximum volume of all sounds playing in the sceneA Scene contains the environments and menus of your game. Think of each unique Scene file as a unique level. In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. More info See in Glossary. |
| Editor | Apply global settings for working in the Unity Editor. |
| 2D and 3D mode settings | Define whether your project is a 3D or 2D project. |
| Graphics | Apply global settings for graphics. |
| Input ManagerSettings where you can define all the different input axes, buttons and controls for your project. More info See in Glossary |
Define input axes and their associated actions for your Project. |
| Package Manager | Manage your scoped registries and change the advanced settings for your current project. |
| Physics | Learn about Physics settings. |
| Physics 2D | Learn about Physics 2D settings. |
| PhysicsCore 2D | Learn about Physics Core 2D API settings. |
| Player | Manage settings that determine how Unity builds and displays your final application. |
| Splash Image Player settings | Configure the splash screen that displays when your application starts. |
| Preset Manager | Manage custom Presets that you create to specify default properties for when you add a component to a GameObjectThe fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary or a new asset to your project. |
| Quality | Set the level of graphical quality for the Editor to render. |
| Scene Template | Learn about Scene Template settings. |
| Script Execution Order | Use the Script Execution Order settings to specify the relative order that Unity invokes the event functions of different MonoBehaviour classes. |
| ServicesA Unity facility that provides a growing range of complimentary services to help you make games and engage, retain and monetize audiences. More info See in Glossary |
Manage your Unity project’s services. |
| Diagnostics | Manage collection of diagnostic data for your project. |
| Tags and Layers | Define the tags and layers that you use in your project. |
| Time | Control the time settings for your project. |
| UI Toolkit | Settings for UI Toolkit. |
| Version ControlA system for managing file changes. You can use Unity in conjunction with most common version control tools, including Perforce, Git, Mercurial and Unity Version Control (UVCS). More info See in Glossary |
Settings for version control in Unity. |