To migrate an existing project that uses the Built-In Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary to use the Universal Render Pipeline (URP), you must first install URP and manually configure your project to use it.
If you don’t have an existing project, refer to Create a new project that uses URP.
Note: Projects made using URP aren’t compatible with the High Definition Render Pipeline (HDRP) or the Built-In Render Pipeline. For more information on the different render pipelines, refer to Choose a render pipeline and Render pipeline feature comparison reference.
Before you can start using URP, you need to configure it. To do this, create a URP asset and set URP as the active render pipeline.
To set URP as the active render pipeline:
Locate the render pipeline asset that you want to use.
Tip: To find all URP assets in a project, use the following query in the search field: t:universalrenderpipelineasset.
Go to Edit > Project Settings > Graphics.
In the Set Default Render Pipeline Asset section, set Default Render Pipeline to the URP asset. When you select the URP asset, the available Graphics settings change immediately.
Optional:
Set override URP assets for different quality levels:
Select Edit > Project Settings > Quality.
Select a quality level. In the Render Pipeline Asset field, select the render pipeline asset.