Create a project that uses the Universal Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (URP), or migrate an existing project to URP from the Built-In Render Pipeline or High Definition Render Pipeline (HDRP).
| Page | Description |
|---|---|
| Creating a URP project | Resources for creating a new project that uses URP. |
| Migrating from the Built-In Render Pipeline to URP | Resources to migrate a project from the Built-In Render Pipeline to URP. |
| Migrating from HDRP to URP | Resources to migrate a project from HDRP to URP. |
| Upgrade URP | Upgrade from an older version of URP to a more recent version, or upgrade from the Lightweight Render Pipeline (LWRP). |
| Known issues | Solve common issues with URP, such as long build times in the Forward+ rendering pathThe technique that a render pipeline uses to render graphics. Choosing a different rendering path affects how lighting and shading are calculated. Some rendering paths are more suited to different platforms and hardware than others. More info See in Glossary, or incorrect rendering in the URP package samples. |