Use these resources to migrate your High Definition Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary (HDRP) project to use the Universal Render Pipeline (URP) instead and convert your setup to be compatible with URP.
When you migrate your project from HDRP to URP, not all features are identical or supported. For more information on feature support, refer to Choose a render pipeline and Render pipeline feature comparison.
Note: To migrate from HDRP to URP, you must rewrite most of your project. This is a significantly time-consuming process.
| Page | Description |
|---|---|
| HDRP to URP migration workflow | Follow this workflow to migrate your project from HDRP to URP. |
| Set up your HDRP project to use URP | Set up your existing HDRP project to use URP instead. |
| Convert HDRP shaders to URP | Convert shadersA program that runs on the GPU. More info See in Glossary in an HDRP project to be compatible with URP. |
| Convert HDRP Visual Effect Graph to URP | Convert HDRP nodes in Visual Effect Graph to be compatible with URP. |
| Convert HDRP lighting to URP | Convert your HDRP lighting setup to be compatible with URP. |
| HDRP quality settings in URP reference | Find HDRP settings from the Quality window in URP. |