Resources for using GPU instancing to improve the performance of your particleA small, simple image or mesh that is emitted by a particle system. A particle system can display and move particles in great numbers to represent a fluid or amorphous entity. The effect of all the particles together creates the impression of the complete entity, such as smoke. More info
See in Glossary systems.
| Property | Function |
|---|---|
| Apply GPU instancing for a Particle System | Activate and apply GPU instancing, which renders MeshThe main graphics primitive of Unity. Meshes make up a large part of your 3D worlds. Unity supports triangulated or Quadrangulated polygon meshes. Nurbs, Nurms, Subdiv surfaces must be converted to polygons. More info See in Glossary particles instead of billboardA textured 2D object that rotates so that it always faces the Camera. More info See in Glossary particles to improve performance. |
| Example of Particle System GPU Instancing in a Surface Shader | View an example script for applying GPU instancing to a Surface ShaderA program that runs on the GPU. More info See in Glossary. |
| Example of Particle System GPU Instancing in a Custom Shader | View an example script for applying GPU instancing to a Custom Shader. |
| Example of Particle system GPU Instancing with custom vertex streams | View an example script for applying GPU instancing with custom vertex streams. |