Version: Unity 6.5 Alpha (6000.5)
Language : English
Particle velocity
Particle rotation

Create particles that change velocity over time

To create particlesA small, simple image or mesh that is emitted by a particle system. A particle system can display and move particles in great numbers to represent a fluid or amorphous entity. The effect of all the particles together creates the impression of the complete entity, such as smoke. More info
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that drift in a particular direction, use the Velocity over Lifetime module’s Linear X, Y and Z curves.

To create effects with particles that spin around a center position, use the use the Velocity over Lifetime module’s Orbital velocity values. Additionally, you can propel particles towards or away from a center position using the Radial velocity values. You can define a custom center of rotation for each particle by using the Offset value.

You can also use the Velocity over Lifetime module to adjust the speed of the particles in the Particle SystemA component that simulates fluid entities such as liquids, clouds and flames by generating and animating large numbers of small 2D images in the scene. More info
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without affecting their direction, by leaving all the above values at zero and only modifying the Speed Modifier value.

Particle velocity
Particle rotation