You can use UI Toolkit to create UI for the runtime. You can use the UI Toolkit’s event system with Unity’s different input systems.
| Topic | Description |
|---|---|
| Get started with runtime UI | Get started with runtime UI by a simple example. |
| Configure runtime UI | Learn how to create a panel and a Panel Renderer component to render UI at runtime, and how to use the event systemA way of sending events to objects in the application based on input, be it keyboard, mouse, touch, or custom input. The Event System consists of a few components that work together to send events. More info See in Glossary and input handling. |
| Reference runtime visual elements in Inspector | Learn how to use VisualElementReference to reference runtime visual elementsA node of a visual tree that instantiates or derives from the C# VisualElement class. You can style the look, define the behaviour, and display it on screen as part of the UI. More infoSee in Glossary in the InspectorA Unity window that displays information about the currently selected GameObject, asset or project settings, allowing you to inspect and edit the values. More info See in Glossary. |
| World space UI | Learn how to create a world space UI and configure the UI input settings. |
| Performance consideration for runtime UI | Learn how you can improve the performance for runtime UI. |
| Runtime UI examples | Explore examples of runtime UI. |