Version: Unity 6.5 Alpha (6000.5)
Language : English
Set the Rendering Mode in the Standard Shader using a script
Standard Shader Material Inspector window reference for the Built-In Render Pipeline

Customize the Standard shader source code in the Built-In Render Pipeline

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

Customize the Standard shaderA program that runs on the GPU. More info
See in Glossary
for different use cases by downloading the shader source code, and then editing it to fit your project needs.

Download the Standard shader source code

To download the source code for the Standard shader:

  1. Go to the Unity download archive.
  2. Select the Editor version that you are using from the row at top of the page. When you select an Editor version, the page displays the version history and download links for that version.
  3. Select See all to open the manual download page for a specific Editor version.
  4. Expand the Other installs section and select Shaders to download the built-in shader source code.

Additional resources

Set the Rendering Mode in the Standard Shader using a script
Standard Shader Material Inspector window reference for the Built-In Render Pipeline