Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.
Customize the Standard shaderA program that runs on the GPU. More info
See in Glossary for different use cases by downloading the shader source code, and then editing it to fit your project needs.
To download the source code for the Standard shader: