Version: Unity 6.5 Beta (6000.5)
Language : English
Introduction to the Standard Shader in the Built-In Render Pipeline
Make a material transparent

Configuring material properties in the Standard Shader in the Built-In Render Pipeline

Important: The Built-In Render Pipeline is deprecated and will be made obsolete in a future release.
It remains supported, including bug fixes and maintenance, through the full Unity 6.7 LTS lifecycle.
For more information on migration, refer to Migrating from the Built-In Render Pipeline to the Universal Render Pipeline and Render pipeline feature comparison.

Resources for changing how materials look by configuring the properties of the Standard ShaderA program that runs on the GPU. More info
See in Glossary
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Page Description
Make a material transparent To make a material transparent, use the Albedo property.
Set the color of a material To adjust the color of a material, use the Albedo property or assign a texture.
Configure edge reflections (Fresnel effect) Make surfaces more realistic by creating reflections at grazing angles.
Set the Rendering Mode using a script Check and replicate the changes Unity makes when you change the Rendering Mode property.
Introduction to the Standard Shader in the Built-In Render Pipeline
Make a material transparent