Version: Unity 6.5 (6000.5)
Language : English
Optimizing draw calls in URP
Scriptable Render Pipeline Batcher in URP

Scriptable Render Pipeline (SRP) Batcher in URP

Resources for using the Scriptable Render Pipeline (SRP) Batcher to reduce the number of render state changes between draw calls.

Page Description
Introduction to the SRP Batcher Understand how the SRP Batcher reduces render state changes between draw calls.
Check whether a GameObject is compatible with the SRP Batcher Find out if Unity can include a GameObject and a shader in the SRP Batcher.
Enable the SRP Batcher Enable the SRP Batcher in the URP asset.
Troubleshoot the SRP Batcher Use the Frame Debugger to solve common issues with the SRP Batcher, such as a low number of draw calls in batches.
Remove SRP Batcher compatibility for GameObjects Make a shader or renderer incompatible with the SRP Batcher, for example if you want to use GPU instancing.

Additional resources

Optimizing draw calls in URP
Scriptable Render Pipeline Batcher in URP