The SVG importer class.
Property | Description |
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AdvancedMode | Use advanced settings. |
Alignment | The SVG sprite alignement. |
CustomPivot | The custom pivot, when alignement is "Custom". |
FilterMode | The filter mode of the texture (only used when importing to a texture). |
GeneratePhysicsShape | Automaticallly generates a physics shape. |
GradientResolution | Maximum resolution for gradient texture. |
KeepTextureAspectRatio | The size of the texture (only used when importing to a texture). |
MaxCordDeviation | Distance on the cord to a straight line between two points after which more tessellation will be generated. |
MaxCordDeviationEnabled | Enables the "max coord deviation" constraint. |
MaxTangentAngle | Max tangent angle (in degrees) after which more tessellation will be generated. |
MaxTangentAngleEnabled | Enables the "max tangent angle" constraint. |
PredefinedResolutionIndex | The predefined resolution used, when not in advanced mode. |
PreserveSVGImageAspect | When importing to an SVGImage, preserves the aspect ratio of the generated sprite. |
ResolutionMultiplier | An additional scale factor on the target resolution. |
SampleCount | The number of samples per pixel (only used when importing to a texture). |
SamplingStepDistance | Number of samples evaluated on paths. |
StepDistance | The uniform step distance used for tessellation. |
SvgPixelsPerUnit | The number of pixels per Unity units. |
SvgType | How the SVG file will be imported |
TargetResolution | The target resolution on which this SVG is displayed. |
TessellationMode | The serialization mode used when importing the SVG document. |
TexturedSpriteMeshType | For textured sprite, the mesh type |
TextureHeight | The height of the texture (only used when importing to a texture). |
TextureSize | The size of the texture (only used when importing to a texture with "keep aspect ratio"). |
TextureWidth | The width of the texture (only used when importing to a texture). |
UseSVGPixelsPerUnit | When importing as a textured sprite asset, uses the SVG size to compute the pixels per unit. |
ViewportOptions | Viewport options to use when importing the SVG document. |
WrapMode | The wrap mode of the texture (only used when importing to a texture). |
Method | Description |
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OnImportAsset | Imports an SVG asset |
Property | Description |
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assetBundleName | Get or set the AssetBundle name. |
assetBundleVariant | Get or set the AssetBundle variant. |
assetPath | The path name of the asset for this importer. (Read Only) |
importSettingsMissing | The value is true when no meta file is provided with the imported asset. |
userData | Get or set any user data. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
Method | Description |
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AddRemap | Map a sub-asset from an imported asset (such as an FBX file) to an external Asset of the same type. |
GetExternalObjectMap | Gets a copy of the external object map used by the AssetImporter. |
RemoveRemap | Removes an item from the map of external objects. |
SaveAndReimport | Save asset importer settings if asset importer is dirty. |
SetAssetBundleNameAndVariant | Set the AssetBundle name and variant. |
SupportsRemappedAssetType | Checks if the AssetImporter supports remapping the given asset type. |
GetInstanceID | Gets the instance ID of the object. |
ToString | Returns the name of the object. |
SupportsRemappedAssetType | Override this method if your ScriptedImporter supports remapping specific asset types. |
Method | Description |
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GetAtPath | Retrieves the asset importer for the asset at path. |
GetImportLog | Retrieves logs generated during the import of the asset at path. |
Destroy | Removes a GameObject, component, or asset. |
DestroyImmediate | Destroys the specified object immediately. Use with caution and in Edit mode only. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindAnyObjectByType | Retrieves any active loaded object of Type type. |
FindFirstObjectByType | Retrieves the first active loaded object of Type type. |
FindObjectsByType | Retrieves a list of all loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
InstantiateAsync | Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. |
Operator | Description |
---|---|
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |
Message | Description |
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GatherDependenciesFromSourceFile | A static callback that you can implement to set up artifact dependencies to other Assets, and optimize the order your assets are imported. |
OnValidate | This function is called when the importer is loaded or a value is changed in the Inspector. |
Reset | Reset to default values. |